Game Design Minor | Fitchburg State University
Skip to main content

Fitchburg State uses technology to gather information and better understand visitors’ experiences. By continuing to use this website, you consent to this usage in accordance with our Privacy Policy.

Game Design Minor

The minor in game design presents an opportunity for students to develop skills related to the planning and design of games. Students will explore game design and development while maintaining their major of study.

Minors in game design will, through a combination of required courses and electives, be exposed to and attain competency in the following concepts, practices and skills:

  • Analytical understanding of games, gameplay and game elements
  • A historical and critical perspective of games and design
  • Experience working in a player-focused interactive design process
  • Proficiency in several digital 2D and 3D game level design engines
  • Principles of computer programming and logic
  • Games as a communication medium and as aesthetic expression

The game design minor is open to students who have an overall GPA of 2.5 or higher. Students may NOT take courses in the minor until they have been accepted.

Requirements and Curriculum

18 credits are required.