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Game Design Minor

The minor in Game Design presents an opportunity for students to develop skills related to the planning and design of games. Students will explore game design and development while maintaining their major of study.

Minors in Game Design will, through a combination of required courses and electives, be exposed to and attain competency in the following concepts, practices and skills:

  • Analytical understanding of games, gameplay and game elements
  • A historical and critical perspective of games and design
  • Experience working in a player-focused interactive design process
  • Proficiency in several digital 2D and 3D game level design engines
  • Principles of computer programming and logic
  • Games as a communication medium and as aesthetic expression

Game Design Minor 18 S.H.

The Game Design minor is open to students who have an overall GPA of 2.5 or higher. Students may NOT take courses in the minor until they have been accepted.

Requirements for Minor

18 credits are required.

All students must complete:

GAME 2000 Elements of Game Design 3 cr.
GAME 2200 Introduction to Game Art 3 cr.
GAME 3000 Game Design Workshop 3 cr.

Plus three of the following:

COMM 2003 History of Interactive Media 3 cr.
GAME 3010 Game Narrative Design 3 cr.
GAME 3030 Game Level Design 3 cr.
GAME 3050 Serious Games 3 cr.
GAME 3060 3D Game Development 3 cr.
GAME 3XXX Topics in Game Design 3 cr.
GAME 3510 Contemporary Issues in Games 3 cr.
GAME 3500 Advanced Game Workshop 3 cr.
GAME 4000 Game Studies Seminar 3 cr.