The Major in Game Design – the first of its kind in a public institution in the Northeast – seeks to make the methods and tools of game design and development accessible to everyone. We strive to produce strong game creators with robust skill sets, able to work independently or in productive teams to create powerful, thought-provoking games with solid gameplay mechanics, unified aesthetics, and engaging stories.
Students learn core concepts of game design, foundations of visual art, and fundamentals of game logic and programming. They learn to design games by creative brainstorming, problem-solving, iterating, and focusing on the player. They learn to develop artistic concepts into fully realized 2D and 3D art assets based on solid research and art foundations.
Students build proficiencies with current software, platforms, hardware, and programming languages, and anticipate learning new tools as needed. They are eager to explore the problems and possibilities inherent in new platforms including mobile, VR, augmented reality, or tools not yet imagined.
Students learn to consider games through historical, social, aesthetic, and theoretical lenses, and to develop a sense of civic and global responsibility through the study and practice of serious games. They transcend aesthetic, formal, mechanical, and convention limitations to design excellent games with personal vision.
Students develop skills in managing time, resources, and personalities by working towards a common goal with their production teams. They learn to manage, playtest, critique, troubleshoot, and release game projects that create memorable experiences for players. And they promote their achievements in order to expand opportunities for their games and themselves.
Students also work beyond the traditional classroom. Opportunities include study abroad programs, professional capstone projects, and internships. In Spring 2016, eighteen Game Design students traveled to Japan to visit game studios & academic programs.
Students completing the program will be prepared for a broad array of careers within the game industry including game and level designers, producers, data managers, production assistants, interaction designers, game analysts, writers, game artists, programmers, game localization positions and quality assurance testers. Graduates have the opportunity to continue study on the graduate level in the M.S. in Applied Communication program.
ART 1400 - Drawing
COMM 1105 - Introduction to Communication & Media Studies
COMM 2003 - History of Interactive Media & Games
CSC 1500 - Computer Science I
CSC 1550 - Computer Science II
GAME 2000 - Elements of Game Design
GAME 2200 - Introduction to Game Art
GAME 2300 - Game Design Workshop
GAME 3030 - Game Level Design
GAME 3060 - 3D Game Development
GAME 3500 - Advanced Game Workshop
GAME 4000 - Game Studies Seminar
GAME 4100 - Professional Capstone
Baker, Mary - Professor, Department Chair, Communications Media
Warmouth, Jeffrey - Professor, Coordinator of Game Design
Amakawa, Jonathan - Assistant Professor, Game Design
Nelken, Les - Assistant Professor, Game Design
Snyder, Britt - Assistant Professor, Game Design
Tobin, Samuel - Assistant Professor, Game Design
Fitchburg State University
160 Pearl St.
Fitchburg, MA 01420